Worms Revolution goes to #1 in PSN and #7 in XBLA Charts

24 10 2012

Great performance for the Revolution. 

Click to see more info on the WORMS franchise

We are pleased to confirm that last week Worms Revolution hit the heady heights of the number one slot on the Sony Playstation download chart PSN (Playstation Network).

Top 10 on Microsoft and Sony Platforms in Europe.

Not only that, it reached number 7 in the Microsoft XBOX XBLA (XBOX Live Arcade) download chart.

This is great news for Team 17 and the Worms franchise which continues to go from strength to strength.

For existing and future merchandise licensees, we hope the market continues to become aware of the success of Worms as a franchise on multiple app/game download platforms.

There is a growing amount of evidence covering the fact this is a brand that has been here, is here now, and is here to stay and many merchandise and retail partners will soon begin to understand the necessity to have a balanced gaming merchandise portfolio which needs to include WORMS purely due to the awareness, humour, and elasticity of the brand.

If you are interested in learning more, please do not hesitate to contact us.





Check out this image for reference on top performing apps (Paid) iOS UK the other day… is that Worms we see?

21 08 2012

..and yes, Worms 2 Armageddon is there again

What a very colourful and with WORMS 2 Armageddon very prominent. People must love it because there are over 3000 positive reviews too

Here is an interesting graphic you may be interested in.

Not only is it a great looking graphic, it highlights just a few of the European countries where WORMS 2 Armageddon is performing very well indeed.

Top 5 in the UK, Germany, and France, as well as on the graphic further on, Holland, Belgium, Brazil, Austria, and more …

Thanks AppAnnie for these great graphics.

All prospective merchandise licensees should really be connected to AppAnnie.

If you are not, it is a great tool…

Enjoy and please do contact us for merchandising opportunities for WORMS.





Such great WORMS news, we thought we would post it again….

20 08 2012

Worms 2 Armageddon continues to be well positioned in charts

Merchandise Licensees should continue to be impressed by the download performance across multiple platforms of WORMS

Say no more… yesterday’s UK Paid iOS Chart Position…

Asynchronous play really starting to have an influence on this one

 





WORMS is coming to Facebook. Fantastically exciting news. Enhances longevity of the brand.

7 08 2012

Worms™ on Facebook is just around the corner….

Worms is coming to Facebook. Official

Team 17 announced yesterday that the Worms™ Facebook game closed beta is now OPEN for registrations!

For those that are interested, access to the beta is a two stage process.

First go to http://apps.facebook.com/playworms/ where you’ll be asked to enter your details and fill in a short questionnaire.

Secondly wait for the email telling you that you’ve been selected.

More and more players will be added every day so even if you’re not selected immediately it shouldn’t be too long before you can enter the battle.

Players should also remember that the game is still in beta and as a result is subject to changes, tweeks, down-time and all that good stuff.

This is great news for the continued development of the WORMS™ franchise and we hope more merchandise licensees and retailers will be excited enough by this new development to sign up with us.

Simon Kay, CEO of AT New Media, said on the breaking of this news; “The traditional boxed game market suffered a further decline recently so any game brand that has been a consistent performer on all digital and online platforms has an increasing chance of success in the merchandise marker and WORMS™ will continue to evolve.”





Ever wanted to know the commonly used “weapons” in WORMS™ games? Now you do..

25 05 2012

A piece of Friday WORM™ fun

As part of our growing work to evolve the WORMS™ merchandising program across the World, Team 17 and AT New Media will from time to time highlight elements of the world of WORMS™ that you should know about.

Whether you are a game player, a potential merchandise licensee, or even one of our existing partners, certain things strike a chord from time to time.

So here we have incoming today the top 10 most commonly used “weapons” in WORMS.

Now bearing in mind a lot of the “weapons” in WORMS™ games are hilarious in not only their names but also what they do, the most commonly used, to us, do not tend to surprise.

Anyway, something for you to mull over the next time you play in any of the turn based game epics that are WORMS.

10 most commonly used weapons in WORMS™ 2 Armageddon :

Bazooka
Grenade
Shotgun
Air Strike
Dynamite
Homing Missile
Blow Torch
Holy Hand Grenade
Banana Bomb
Cluster Bomb

And these are the 10 most popular from WORMS1 :

Bazooka
Grenade
Air Strike
Shotgun
Homing Missile
Holy Hand Grenade
Dynamite
Blow Torch
Cluster Bomb
Fire Punch

So enjoy that run down and contact us if you want to learn more. 





Worms™ Merchandise Licensing Evolves

23 05 2012

New WORMS™ merchandising program Update 

Download a PDF update here 

Not only does this cover the games it also covers the current foundation of the merchandising program on to which we are looking to bring in new partners as we go through 2012 and in to 2013.

It also highlights the great new Dynamic Ads feature on iOS which has been added and which enables seamless promotion of the merchandising program. More products and initiatives are set to be announced in 2012 and 2013 as we look to build this project there’s more info on new app features here:

https://atnewmedia.wordpress.com/2012/04/10/more-appy-news-announced-for-worms/

Finally, some key elements of WORMS™ which are relevant to your market:

  • Hugely Collectible
  • Major Customisation in game
  • Turn based strategy so fantastic for role play
  • Longevity with new characters and attributes developed constantly.
  • Humour and Parody run throughout the games

WORMS™ BRAND FACTS:

  • The Worms™ brand has sold more video-game units, year on year, for the last 3 years than ever before.
  • Team17’s official Facebook Worms™ page has approximately 850,000 fans, and is growing rapidly – http://www.facebook.com/WormsTeam17
  • The Worms™ brand continues to innovate and grow, with major future games releases planned on the mobile stores, Xbox LIVE Arcade, PlayStation® Network, PC, MSN and also onto online social networking platforms.
  • The Worms™ brand offers excellent licensing opportunities as it has enduring appeal over 15 years, is seen as a true legend of gaming brands, has won numerous awards, and often features in “Best Video-games of all time” polls and articles.
  • The Worms™ brand has strong generational appeal and also parental approval and recognition – parents who played the game in the 1990s now have children playing the current versions on their smart-phones and other devices.

Please contact us if you would like to learn more about the Incoming merchandise for WORMS™ and how you can get involved.





Worms™ back in Top 10 Mobile and Tablet Apps…+ More News…

1 05 2012

Just adding some updates for you all on WORMS™…

Well it is May 1st so we thought we would lay out an extensive update on WORMS™ for everyone interested in the merchandising program and new opportunities in 2012 and beyond.

Firstly, a couple of weeks ago, WORMS™ 2 Armageddon stormed back in to the Top 10 Paid iPhone charts as you can see from the image to the left.

This is part of a concerted evolution and indeed Revolution for WORMS™ in 2012 and 2013 with some fantastic new initiatives in progress.

Well one of these, as you would have seen from our recent updates concerns the exciting WORMS™ Revolution game that will be available on multiple formats later this year.

Earlier this week Team 17 began to introduce some of the new characters. The game features four different classes. Each class plays differently and offers the player different advantages and disadvantages.

So, say hello to our favourite, the Heavy!

This worm is the largest and most powerful worm in the game, but he’s severely limited when it comes to getting around the landscape and he also makes for the biggest target, meaning he’s easier to hit than the other worms.

The Heavy’s size and lack of agility means he’s simply unable to reach the parts of the landscape that the other classes would take for granted without having to resort to a utility, but even then his extra bulk makes him sluggish on the Ninja Rope and Jetpack. However, the Heavy’s extra bulk can work to his advantage as it means he won’t travel as far, compared to the other classes, when hit, meaning he has a better chance of staying on the landscape.

There is a significant amount of regular information updates on the games on the official Facebook page which can be reached by clicking any of the images on this page or the link within this text. You can also follow us on Twitter for regular updates on all things WORMS™

Since starting the merchandising program in June 2011, Team 17 and licensing agent AT New Media have been very busy developing not only new games but a merchandising foundation to build on. We are now ready to build with our partners.

On the Games side, with the growth of digital sales compared to retail in 2011 and in to 2012, it is important to summarise the number of great WORMS™ products that were developed and released….

·Worms™ Soundboard – a free iOS soundboard released on the App Store, for iPhone, on 15th April 2011.
·Worms™ Reloaded – a Mac OSX version of the best-selling game released on Steam on 18th May 2011.
·Worms™ Reloaded – x4 premium PC DLC packs released on Steam (Puzzle Pack, Forts Pack, Time Attack, Retro Pack) on 1st July 2011.
·Worms™ Special Edition – a streamlined, standalone Mac version of Worms™ Reloaded released on the Apple Mac App Store on 7th July 2011.
·Worms™ 2: Armageddon – x4 premium DLC packs (Puzzle Pack, Forts Pack, Time Attack, Retro Pack) released on Xbox LIVE Arcade and PlayStation®Network in August/September 2011 for Xbox 360 and PlayStation®3.
·Worms™ Ultimate Mayhem – an enhanced version of the classic 3D Worms™ games released on Xbox LIVE Arcade, Steam and PlayStation®Network on 28th September 2011 for Xbox 360/PC and on 14th/15th February 2012 for PlayStation®3.
·Worms™ Crazy Golf – a crazy 2D sports/puzzle game released on the App Store for iPhone/iPad/Mac, on PlayStation®Network for PlayStation®3 and on Steam for PC on 19th/26th October 2011 and for Mac on 8th December 2011.
·Worms™ Classics – x3 classic Worms™ games – Worms™, Worms™ Blast and Worms™ Pinball released on Steam for PC on 19th October 2011.
·Worms™ Ultimate Mayhem – x2 premium DLC packs released on Xbox LIVE Arcade for Xbox 360 (The Single-player Pack and The Multi-player Pack) on 14th December 2011 and 11th January 2012.
All of these have been stellar performers with fantastic sales performance on all digital stores including Apple, Playstation Network (PSN) and Xbox Live Arcade (XBLA), amongst others.
This year will see even more fantastic products arriving from the Team 17 developers which will include but are not limited to:
· Worms™ Revolution

Team17‘s most ambitious Worms game ever! All-new, next-generation Worms madness due for Q3 2012 on PC & Console

· Worms™ Mobile

New releases/updates on mobile platforms including Apple and Android devices. Featuring in-app purchases, dynamic ads, and Game Centre support. In-app purchase is for the Golden Donkey – for a price of 69p players can buy the donkey, which can be used as a level skip (in a similar way to the Mighty Eagle in Angry Birds). The donkey has unlimited uses, but needs an hour to “recharge” after each use. Dynamic ads will be used to promote anything Worms, e.g. merchandise, etc…

Additional developments to further drive this gameplay forward based on the huge growth in turn based gaming across the smartphone and social gaming market will see WORMS continue to dominate this genre of gameplay.

There will also be a third element to this games development process in 2012 which has not been announced yet which will benefit all existing and future merchandise licensees.

Where the merchandise is concerned we are discussing additional collectibles, role play, and trading concepts presently but this year will see a steady flow of additional merchandise coming to market including new T-Shirt Designs, plush collectibles, and resin figures among others.

The image to the right covers the initial range of 6 resin figures that will be available later this year. There are others in development including some iconic “moves” from the fantastic depth of intellectual property associated with this fantastic game.  Hugely collectible, customisable, and tradable which ultimately are key for merchandising success.

The fact this game has been around since 1995 and continues to perform shows WORMS is here to stay and both existing and new fans have a game and brand that is built on very solid foundations.

If you are interested in learning more about WORMS™ and what is coming next in both games and merchandising and you want to get involved, please contact us.








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